Base Controls:

WASD: Basic movement

Space Bar:  Jump

Space Bar while airborne:  Glide

Left Click: Melee Attack

Right Click: Ranged Attack

After Acquiring Powerups

Left Shift while gliding:  Glide Hop

Left Shift while not gliding: Dash

Updated 11 days ago
Published 21 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorShadowHandStudios
GenreAction
Tags3D Platformer, Atmospheric, boy, Bullet Hell, demon, Exploration, Horror, Metroidvania, Roguelike, Unity

Development log

Comments

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(1 edit) (+1)

Excellent demo, you have the basic pieces needed to expand into a full game!

Could use a sensitivity slider

While airborne, an enemy clipped into me, which then led to me noticing they were constantly damaging me.  I'd never have noticed if I didn't glance at the health bar, could use some visual feedback on when I'm hit, as well as generally just preventing creatures from clipping into each other since that loss of control is very bad

Performing attacks in midair are wonky.  I'd prefer for my attack commands to interrupt my glide instead of me manually canceling the glide to initiate the attack.  Also, while you probably made ranged attacks set velocity to zero, if I do that while falling it also means I briefly stop falling until gravity kicks in again

Love killing Illidan!

(+1)

Interesting concept, pretty fun gameplay. With a lot of work this game could be really good.

come back and check in again in a few weeks! This project is in active development!

(+1)

A bit laggy when looking at the sky. It has a good concept.

Thank you! it's still very much a work in progress

(+1)

Sick game, solid start and cool concept. The sensitivity was a bit high but that's just personal preference. Also, some feedback when enemies are hit would be nice. Overall sick game, would love to see full release.

Thank you! Feedback for enemies is coming soon!

(+1)

nice game! the sensitivity is pretty high for me, so eventually a settings menu would be great but I understand its not supposed to be a finished game yet. I also think the environment is somewhat barren, but maybe that's the aesthetic you're going for. Oh, and maybe adding a couple more landmarks or areas of interests would help with keeping players interested for longer.

(+1)

 An intro section is being developed as this is more of a sandbox of what we currently have. 

as my collaborator said this is kinda just a sandbox of most of the work thats been done on the project. The environment will eventually be fully fleshed out with weird and interesting thins to look at, and there will be at least 4 more points of interest to explore and discover and one easter egg. I have been hearing that the sensitivity is far too high from most playtesters so I will either tone it down or create a settings menu if there is time. Thank you for playing!

(+1)

the game wont play for me

can you maybe send me a screen shot or describe the issue you're having?

(+1)

working on it now, will push and update soon and hopefully you can play then

(+1)

Ok, thanks!

the update is pushed! please let me know if it fixed your problem :)

it didnt

oh really? I'm sorry about that, I had a friend with the exact same issue and it was fixed for him

(+1)

very cool game!  I like the animations and the glide.  It is also nice to see more than one enemy type.  Are you planning on adding to the project?

yes this is still a work in progress! not even close to being finished. I aim to have a semi completed demo by the end of June, I have only been working on this game for about 6 weeks.

(+1)

looks great for 6 weeks!  I look forward to playing your completed demo!

(+1)

Wow what a cool game!

thank you!